Some comments about the new cards:
Linda Bowman: Ensures only skilled Agents to participate in the skill check, increasing difficulty to meet the Site pre-requisite.
Electric Anomalies: Forces opponents to discard electrical equipment, potentially weakening their setup.
Rigged Lottery: Provides strategic advantage by allowing you to choose and discard opponent's cards.
The Right Hand’s Toll: Allows resource transfer from opponent, giving you a tactical edge in resource management.
Cerulean Hunt: Offers flexibility by swapping cards with existing Bluffs, enhancing strategic depth.
Voodoo Ritual: Reduces the cost of playing an Adversary card, saving crucial points for other uses and being able to play expensive Adversary cards more easily.
Unexpected Stroke: Debuffs an Agent's skill check, making it easier to succeed in challenges against them.
They are Watching: Forces opponents to play with an open hand, giving you complete visibility and strategic advantage.
Distracting Vision: Allows playing a Bluff card at half cost, providing a cost-effective strategy to disrupt opponents.
Mirage of Samantha: Offers dual benefits: increasing your resource pool or disrupting your opponent's hand.
Ghostly Haunting: Enables playing a Phenomena Adversary, expanding your tactical options.
Trust Conflict: Allows you to cycle through your deck, ensuring you have the best cards for your strategy.
Charles Wesley Gotts: Provides necessary Keywords to play a Pawn Adversary, enhancing your strategic arsenal.
Shadowed Dealings: Halves the cost of Bluff cards, making it easier to disrupt opponents economically.
Haunting Trickery: Debuffs an Agent's skill temporarily, reducing their effectiveness in challenges.
Neck Biochip Implant: Lowers an Agent's HEALTH and makes them more susceptible to ALIEN MANIPULATION cards.
Unexpected Hospital Visit: Forces an Agent to go to the Hospital, removing them temporarily from play.
Never Again: Reduces an Agent's skills, weakening their overall performance during investigations.
Psychotic Episodes: Debuffs an Agent based on Team size, strategically reducing their effectiveness.
Persuasive Push: Turns an Agent's skill contribution negative, disrupting their ability to meet Site prerequisites.
Hog Hideout Hazard: Forces a subterfuge skill check, potentially sending an Agent to the Hospital.
Alien Abduction: Removes an Agent from play temporarily, impacting the opponent's Team composition.
Agent's Verschwinden: Temporarily removes an Agent, placing them back in the deck, which can delay their use.
Shitstorming the X-Files: Changes site prerequisites, making it more difficult for opponents to succeed.
Frozen Vitrification: Alters site prerequisites, providing flexibility in challenges.
Eyes of Obedience: Changes site prerequisites, allowing for tailored strategic moves.
Blazzing Pages: Sets a high prerequisite for OCCULT INVESTIGATION, potentially stalling opponents.
Éí 'Aaníígóó 'Áhoot'é: Alters site prerequisites to ALIEN INVESTIGATION, challenging opponents' adaptability.
Dark Dealings: Subtracts from skill checks, making it harder for opponents to succeed.
Fingerprints Erased: Reduces opponents' skill check effectiveness in ALIEN INVESTIGATION or EVIDENCE COLLECTION.
Faith Departure: Lowers skill checks for ALIEN or OCCULT INVESTIGATION, impeding opponent progress.
Scripted Fate: Predicts and nullifies an opponent's question, or adds resources if wrong, offering a win-win scenario.
Blevins’ Inquiry: Forces a skeptic Agent back to the Bureau, disrupting their current mission.
Fateful Omen: Temporarily removes an FBI Agent from contributing to skill checks.
Inexplicable Mind Vibes: Sends a BELIEVER Agent to the hospital, reducing their immediate impact.
Unearthly Exposure: Temporarily removes an Agent from play, gradually returning them over time.
Restricted Access Notice: Forces a skill check, limiting contributions to FBI Agents only if failed.
Die Wahrheit ist irgendwo da draußen: Requires a SUBTERFUGE skill check, potentially restricting Agent contributions.
Files in Flames: Allows replacement of the X-File card if opponent succeeds, adding strategic flexibility.
List of Bluffs cards - 39 cards
XF08-0069v1 - Unearthly exposure
XF08-0070v1 - Restricted Access Notice
XF08-0071v1 - Manipulating the Flock
XF08-0072v1 - Burning Loyalties
XF08-0074v1 - Covering the Killer
XF08-0075v1 - Paralyzing Terror
XF08-0076v1 - Die Wahrheit ist irgendwo da draußen
XF08-0077v1 - Files in Flames
XF08-0078v1 - Ultimate Deception
XF08-0079v1 - Critical Countdown
XF08-0080v1 - Limited Choices
XF08-0081v1 - Too Close to the Truth
XF08-0082v1 - Linda Bowman
XF08-0083v1 - Electric Anomalies
XF08-0084v1 - Rigged Lottery
XF08-0085v1 - The Right Hand’s Toll
XF08-0086v1 - Cerulean Hunt
XF08-0087v1 - Voodoo Ritual
XF08-0088v1 - Unexpected Stroke
XF08-0089v1 - They are watching
XF08-0090v1 - Distracting Vision
XF08-0091v1 - Mirage of Samantha
XF08-0092v1 - Ghostly Haunting
XF08-0093v1 - Trust Conflict
XF08-0094v1 - Charles Wesley Gotts
XF08-0095v1 - Shadowed Dealings
XF08-0096v1 - Haunting Trickery
XF08-0097v1 - Neck Biochip Implant
XF08-0098v1 - Unexpected Hospital Visit
XF08-0099v1 - Never Again
XF08-0100v1 - Psychotic Episodes
XF08-0101v1 - Persuasive Push
XF08-0102v1 - Hog Hideout Hazard
XF08-0103v1 - Alien Abduction
XF08-0104v1 - Agent's Verschwinden
XF08-0105v1 - Shitstorming the X-Files
XF08-0106v1 - Frozen Vitrification
XF08-0107v1 - Eyes of Obedience
XF08-0108v1 - Blazzing Pages
XF08-0109v1 - Éí 'Aaníígóó 'Áhoot'é
XF08-0110v1 - Dark Dealings
XF08-0111v1 - Fingerprints erased
XF08-0112v1 - Faith Departure
XF08-0113v1 - Scripted Fate
XF08-0114v1 - Blevins’ Inquiry
XF08-0115v1 - Fateful Omen
XF08-0116v1 - Inexplicable Mind Vibes
XF08-0017x3 - Desaparecido *
XF08-0018x3 - Two Mulders! *
XF08-0022x3 - Creating Hard Evidence
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